On a Competitive Selection Problem

Fabien Gensbittel, Dana Pizarro, Jérôme Renault
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Abstract

We consider the problem in which n items arrive to a market sequentially over time, where two agents compete to choose the best possible item. When an agent selects an item, he leaves the market and obtains a payoff given by the value of the item, which is represented by a random variable following a known distribution with support contained in [0,1]. We consider two different settings for this problem. In the first one, namely competitive selection problem with no recall, agents observe the value of each item upon its arrival and decide whether to accept or reject it, in which case they will not select it in future. In the second setting, called competitive selection problem with recall, agents are allowed to select any of the available items arrived so far. For each of these problems, we describe the game induced by the selection problem as a sequential game with imperfect information and study the set of subgame-perfect Nash equilibrium payoffs. We also study the efficiency of the game equilibria. More specifically, we address the question of how much better is to have the power of getting any available item against the take-it-or-leave-it fashion. To this end, we define and study the price of anarchy and price of stability of a game instance as the ratio between the maximal sum of payoffs obtained by players under any feasible strategy and the sum of payoffs for the worst and best subgame-perfect Nash equilibrium, respectively. For the no recall case, we prove that if there are two agents and two items arriving sequentially over time, both the price of anarchy and price of stability are upper bounded by the constant 4/3 for any value distribution. Even more, we show that this bound is tight.
论竞争性选择问题
我们考虑这样一个问题:随着时间的推移,有n种商品陆续进入市场,其中两个代理竞争选择可能的最佳商品。当一个agent选择了一件物品后,他离开了市场,并获得了该物品价值所给出的收益,该收益由一个随机变量表示,该随机变量遵循已知分布,支持度为[0,1]。对于这个问题,我们考虑两种不同的设置。在第一个问题中,即没有召回的竞争选择问题,agent在每件物品到达时观察其价值,并决定是否接受或拒绝,在这种情况下,他们将来不会选择它。在第二种情况下,被称为召回的竞争选择问题,代理人被允许选择到目前为止到达的任何可用物品。对于这些问题,我们将选择问题引起的博弈描述为具有不完全信息的序列博弈,并研究了子博弈的完全纳什均衡收益集。我们还研究了博弈均衡的效率。更具体地说,我们解决的问题是,拥有获得任何可用物品的能力,与接受或放弃的时尚相比,有多好。为此,我们定义并研究了一个博弈实例的无政府状态的代价和稳定的代价,即参与者在任何可行策略下获得的最大收益和分别与最差和最佳子博弈-完全纳什均衡的收益和之比。对于无召回情况,我们证明了如果有两个代理和两个物品随时间顺序到达,对于任何价值分布,无政府状态的价格和稳定的价格的上限都是常数4/3。而且,我们还证明了这个界是紧的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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