Habitus as a subject matrix of a social game

Oleg Khairulin
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Abstract

The vital functions of modern human take place in the conditions of postmodern influence of informative society. On a gamification background of social processes, to availability of the impressions of various orientation and highly emotional force, wide variantness of social reference-points a brindle and obtrusive repetition of influences become the main signs of such influence. It results in supersaturating of cultural space different social models, roles and standards. Also actualize probability of human ecological destabilization, imposing artificial role models, human motive to the inheritance of erroneous social standards. A loss can become the result of it by the human of identity, development of depersonalization, panopticonization of social practices, distortion of democratic public principles. At the same time of practice, which are based on the role models of co-operative vital functions, show the public benefit and stipulate human existential success. Such success is determined by quality of mastering and translation by the subject of the role models purchased during life – standards of interaction, which have game genesis, game organization and maintenance. In the conditions of social game a habitus is formed and develops is fundamental mental individual education which comes forward as a 1) universal, matrix, general psychodynamic structure of subject, 2) psychological basis of individual, productive investigation of socialization, interiorization of social roles, referential role models, 3) subject matrix of social game as a public dynamics and vital co-operation 4) model which does possible the analysis of the internal world of individual, human activity and behavior, 5) main attributive systems genesis component of personality and social dynamics of human. A habitus of subject from a moment his birth constantly is in the center of general architecture and activity of the functional system of human. During subjects life a habitus is a primary and central integral systems genesis component, universal acceptor of action of human. A habitus in all situations is perfected and strengthens the programmatic influence and participation. The genesis and development of the habitus takes place in accordance with the fundamental structure and cycle of the game Situation/Role-game motivation/Role-game action/Post-reflection – a matrix suitable for ontogenetic branching in all existential situations of a person. The general psychological meaning and significance of habitus is that this concept is able to become a dynamic center, the center that sets the direction and rhythm of the subject’apos;s life, manages his socialization and development.
习惯是社交游戏的主体矩阵
现代人的重要功能是在信息社会的后现代影响下发生的。在社会过程的游戏化背景下,对于各种取向和高度情感力量的印象的可用性,社会参考点的广泛多样性以及影响的斑纹和突发性重复成为这种影响的主要标志。不同的社会模式、社会角色和社会标准导致了文化空间的过饱和。也实现了人类生态不稳定的可能性,强加人为的榜样,人为的动机来继承错误的社会标准。丧失可以通过人类的身份、人格解体的发展、社会实践的全景化、民主公共原则的扭曲而成为它的结果。与此同时,以合作生命功能为榜样的实践,彰显了公共利益,规范了人类生存的成功。这种成功取决于对生活中所购买的榜样的掌握和翻译的质量——互动的标准,这种标准具有游戏的起源、游戏的组织和维持。在社会游戏的条件下,习惯的形成和发展是基本的心理个体教育,它表现为1)普遍的,矩阵,主体的一般心理动力结构,2)个体的心理基础,社会化的生产性调查,社会角色的内化,参考角色模型,3)社会游戏的主体矩阵,作为公共动力和重要合作的模型,4)对个体内部世界的分析成为可能。人的活动和行为;5)人的主要属性系统、人格的形成成分和社会动态。主体的习性从他出生的那一刻起,就一直处于人类功能系统的一般建筑和活动的中心。在人的一生中,习性是主要的、中心的整体系统的组成部分,是人类行为的普遍接受者。完善各种情境下的习惯,增强纲领性影响和参与性。习惯的产生和发展是按照游戏情境/角色游戏动机/角色游戏行动/后反思的基本结构和循环进行的,这是一个适合于人的所有存在情境的个体发生分支的矩阵。习惯的一般心理学意义和意义在于,这个概念能够成为一个动态的中心,这个中心决定着主体的生活方向和节奏,管理着主体的社会化和发展。
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