Educational Games and the Design Based Research Approach

M. Nussbaum
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引用次数: 1

Abstract

Educational videogames have become a popular teaching tool in recent years due to their ability to increase student motivation. Various attempts have been made to develop models and guides for video games which allow students to practice and/or learn certain curricular content while still meeting their expectations for the game to be fun. Achieving such a balance between teaching and gaming objectives in no easy task. With this in mind, using the "Integrative Learning Design Framework" and considering the school system requirements, this presentation describes how to develop video games.
教育游戏和基于设计的研究方法
近年来,由于电子游戏能够提高学生的学习动机,它已经成为一种流行的教学工具。许多人尝试着开发电子游戏的模型和指南,让学生能够练习和/或学习某些课程内容,同时满足他们对游戏乐趣的期望。实现教学和游戏目标之间的平衡并非易事。考虑到这一点,使用“综合学习设计框架”并考虑到学校系统的要求,本文将描述如何开发电子游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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