Immersive E-Learning Resources: Design Methods

S. Semerikov, T. Vakaliuk, I. Mintii, V. Hamaniuk, V. Soloviev, O. Bondarenko, P. Nechypurenko, S. Shokaliuk, N. Moiseienko, D. Shepiliev
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引用次数: 7

Abstract

Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process.
沉浸式电子学习资源:设计方法
正确的设计是任何应用程序开发成功的基础,无论应用程序的行业和领域如何。这完全适用于软件设计和学习设计。设计电子学习资源是一项混合活动,由于技术变革的速度,它显著增加了风险。当涉及到增加注意力的技术时,风险甚至更大——沉浸式。在这方面,重要的是开发沉浸式电子学习资源的设计方法-在沉浸式环境中使用的教育,科学,信息,参考材料和工具,通过沉浸式技术工具进行复制,并且是有效组织教育过程所必需的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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