S. Semerikov, T. Vakaliuk, I. Mintii, V. Hamaniuk, V. Soloviev, O. Bondarenko, P. Nechypurenko, S. Shokaliuk, N. Moiseienko, D. Shepiliev
{"title":"Immersive E-Learning Resources: Design Methods","authors":"S. Semerikov, T. Vakaliuk, I. Mintii, V. Hamaniuk, V. Soloviev, O. Bondarenko, P. Nechypurenko, S. Shokaliuk, N. Moiseienko, D. Shepiliev","doi":"10.1145/3526242.3526264","DOIUrl":null,"url":null,"abstract":"Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process.","PeriodicalId":288048,"journal":{"name":"Digital Humanities Workshop","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Humanities Workshop","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3526242.3526264","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Proper design is the basis for the success of any application development, regardless of industry and field of application. This fully applies to both software design and learning design. Designing e-learning resources is a hybrid activity that significantly increases risks due to the speed of technological change. The risks are even greater when it comes to technologies of increased attention - immersive. In this regard, it is important to develop design methods for immersive e-learning resources – educational, scientific, informational, reference materials and tools used in an immersive environment, reproduced by immersive technical tools, and necessary for effective organization of the educational process.