{"title":"An evolutionary approach to system-level synthesis","authors":"J. Teich, T. Blickle, L. Thiele","doi":"10.1109/HSC.1997.584597","DOIUrl":null,"url":null,"abstract":"Considers system-level synthesis as the problem of optimally mapping a task-level specification onto a heterogeneous hardware/software architecture. This problem requires: (1) the selection of the architecture (allocation), including general-purpose and dedicated processors, ASICs, buses and memories; (2) the mapping of the algorithm onto the selected architecture in space (binding) and time (scheduling); and (3) the design space exploration, with the goal of finding a set of implementations that satisfy a number of constraints on cost and performance. In this paper, a new graph-based mapping model is introduced to specify the task of system-level synthesis as an optimization problem. An evolutionary algorithm is adapted to solve this problem and is applied to explore the design space of video-codec implementations.","PeriodicalId":104833,"journal":{"name":"Proceedings of 5th International Workshop on Hardware/Software Co Design. Codes/CASHE '97","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"89","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 5th International Workshop on Hardware/Software Co Design. Codes/CASHE '97","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HSC.1997.584597","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 89
Abstract
Considers system-level synthesis as the problem of optimally mapping a task-level specification onto a heterogeneous hardware/software architecture. This problem requires: (1) the selection of the architecture (allocation), including general-purpose and dedicated processors, ASICs, buses and memories; (2) the mapping of the algorithm onto the selected architecture in space (binding) and time (scheduling); and (3) the design space exploration, with the goal of finding a set of implementations that satisfy a number of constraints on cost and performance. In this paper, a new graph-based mapping model is introduced to specify the task of system-level synthesis as an optimization problem. An evolutionary algorithm is adapted to solve this problem and is applied to explore the design space of video-codec implementations.