Spatial sound rendering for dynamic virtual environments

B. Cowan, B. Kapralos
{"title":"Spatial sound rendering for dynamic virtual environments","authors":"B. Cowan, B. Kapralos","doi":"10.1109/ICDSP.2013.6622815","DOIUrl":null,"url":null,"abstract":"We present the details of a virtual sound rendering engine (VSRE) that is being developed for virtual environments and serious games. The VSRE incorporates innovative graphics processing unit-based methods to allow for the approximation of acoustical occlusion/diffraction and reverberation effects at interactive rates. In addition, the VSRE includes a GPU-based method that performs the one-dimensional convolution allowing for the incorporation of head-related transfer functions also at interactive rates. The VSRE is being developed as a research tool for examining multi-modal (audio-visual) interactions through the simple manipulation of the acoustic environment and audio parameters (sound quality), that will, through a series of human-based experiments, allow for the testing of the effect of varying these parameters may have on immersion, engagement, and visual fidelity perception within a virtual environment. Finally, we also provide a running time comparison of several one-dimensional convolution implementations.","PeriodicalId":180360,"journal":{"name":"2013 18th International Conference on Digital Signal Processing (DSP)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 18th International Conference on Digital Signal Processing (DSP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDSP.2013.6622815","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

We present the details of a virtual sound rendering engine (VSRE) that is being developed for virtual environments and serious games. The VSRE incorporates innovative graphics processing unit-based methods to allow for the approximation of acoustical occlusion/diffraction and reverberation effects at interactive rates. In addition, the VSRE includes a GPU-based method that performs the one-dimensional convolution allowing for the incorporation of head-related transfer functions also at interactive rates. The VSRE is being developed as a research tool for examining multi-modal (audio-visual) interactions through the simple manipulation of the acoustic environment and audio parameters (sound quality), that will, through a series of human-based experiments, allow for the testing of the effect of varying these parameters may have on immersion, engagement, and visual fidelity perception within a virtual environment. Finally, we also provide a running time comparison of several one-dimensional convolution implementations.
动态虚拟环境的空间声音渲染
我们介绍了一个正在为虚拟环境和严肃游戏开发的虚拟声音渲染引擎(VSRE)的细节。VSRE结合了创新的基于图形处理单元的方法,允许在交互速率下近似声学遮挡/衍射和混响效果。此外,VSRE包括一种基于gpu的方法,该方法执行一维卷积,允许以交互速率合并头部相关传递函数。VSRE被开发为一种研究工具,通过对声学环境和音频参数(音质)的简单操作来检查多模态(视听)交互,这将通过一系列基于人类的实验,允许测试改变这些参数对虚拟环境中沉浸感、参与度和视觉保真度感知的影响。最后,我们还提供了几种一维卷积实现的运行时间比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信