ANDROID-BASED LEARNING MEDIA DESIGN FOR INTRODUCTION TO SUNDA CULTURE FOR EARLY CHILDREN

Taopik Rahman, Silmi Qurota Aeni
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Abstract

This research aims to develop android-based learning media which aims to make children know Sundanese culture in a more effective, fun, and innovative way to introduce culture from an early age and can help the role of teachers or parents in educating and providing knowledge to children -children outside the school environment in a fun way. This research uses the Design Based Research (DBR) method for the Sunda Exploration Learning Media by carrying out four steps, namely the identification and problem analysis steps by researchers and practitioners collaboratively, developing a prototype solution based on theoretical benchmarks, existing design principles and technological innovations, conducting iterative process to test and improve practical solutions, reflections to produce design principles and improve implementation of practical solutions, Sundanese Exploration Learning Media can be used in learning with cultural themes. This media was developed based on the 2013 PAUD curriculum and adapted to the needs in the field regarding the fulfillment of Sundanese cultural learning. Based on the entire research process that has been carried out, the product designed by the researcher can be applied to early childhood education learning. In addition, the product can also be easily applied by teachers and parents, because this media is presented complete with a user guide ebook that describes the explanation and how to use it. Android-based learning media is the most effective media that can be one of early childhood learning in learning something. This learning media can be used by parents and schools, schools can use this application as additional learning and parents can use this application at home or anywhere.
基于android的学习媒体设计,为幼儿介绍巽他文化
本研究旨在开发基于android的学习媒体,旨在让儿童以更有效,有趣和创新的方式了解巽他文化,从早期开始介绍文化,并可以帮助教师或家长以有趣的方式教育和提供知识给孩子-孩子在学校环境之外。本研究采用基于设计的研究(Design Based research, DBR)方法对Sunda探索性学习媒体进行研究,分为四个步骤,即研究者和实践者协同识别和问题分析步骤,基于理论基准、现有设计原则和技术创新开发原型解决方案,通过迭代过程测试和改进实际解决方案。通过反思产生设计原则和改进实施的切实可行的解决方案,巽他语探索学习媒体可以用于具有文化主题的学习。该媒体是根据2013年PAUD课程开发的,并适应了该领域关于实现巽他文化学习的需求。基于已经开展的整个研究过程,研究者设计的产品可以应用于幼儿教育学习。此外,该产品也可以很容易地被教师和家长使用,因为该媒体提供了一个完整的用户指南电子书,描述了解释和如何使用它。基于android的学习媒体是儿童早期学习中最有效的媒体之一。这个学习媒体可以被家长和学校使用,学校可以使用这个应用程序作为额外的学习,家长可以在家里或任何地方使用这个应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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