How character customization affects learning in computational thinking

Lorraine Lin, Dhaval Parmar, Sabarish V. Babu, Alison E. Leonard, S. Daily, S. Jörg
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引用次数: 21

Abstract

The ability to select or customize characters in educational applications and games has been shown to influence factors related to learning effects such as transfer, self-efficacy, and motivation. Most previous conclusions on the perception of virtual characters and the effect of character assignment in interactive applications have been reached through short, one-task experiments. To investigate more long-term effects of assigning versus customizing characters as well as explore perceptions of personal character appearance, we conduct a study in which sixth and seventh grade students are introduced to programming concepts with the software VEnvI (Virtual Environment Interactions) in seven one-hour sessions over two weeks. In VEnvI, students create performances for virtual characters by assembling blocks. With a between-subjects design, in which some of the students can alter their character and others are not given that possibility, we examine the influence of the presence or absence of character choice options on learning. We hypothesize that students have higher learning outcomes when they can choose and customize how their character looks compared to when they are assigned a character. We confirm this hypothesis for a category of learning (Remember and Understand) and give insights on students' relationships with their character.
角色定制如何影响计算思维中的学习
在教育应用程序和游戏中选择或定制角色的能力已被证明会影响与学习效果相关的因素,如迁移、自我效能和动机。在交互式应用中,大多数关于虚拟角色感知和角色分配效果的结论都是通过简短的单任务实验得出的。为了研究分配角色和定制角色的更长期影响,以及探索个人角色外观的感知,我们进行了一项研究,在两周的时间里,六年级和七年级的学生在七个一小时的课程中使用软件VEnvI(虚拟环境交互)学习编程概念。在VEnvI中,学生们通过组装积木来为虚拟角色创造表演。在受试者之间的设计中,一些学生可以改变他们的性格,而另一些学生则没有这种可能性,我们研究了性格选择选项的存在或缺失对学习的影响。我们假设,当学生可以选择和定制他们的角色看起来比当他们被分配一个角色时,他们有更高的学习成果。我们在一个学习类别(记忆和理解)中证实了这一假设,并对学生与其性格的关系提出了见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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