Interactive Learning and Adaptation for Robot Assisted Therapy for People with Dementia

K. Tsiakas, Cheryl Abellanoza, F. Makedon
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引用次数: 7

Abstract

In this paper, we present an adaptive cognitive music game designed to monitor and improve the attention levels of people with dementia. The goal of this game is to provide a customized protocol based on user needs and preferences, following the Reinforcement Learning (RL) framework. The game adjusts its parameters (e.g., difficulty level) so as to help the user complete the task successfully, while keeping them engaged. The main contribution of this paper is an interactive learning and adaptation framework that enables and facilitates the adaptation of the robot behavior towards new users, providing a safe, tailored and efficient interaction.
机器人辅助治疗痴呆患者的互动学习和适应
在本文中,我们提出了一种适应性认知音乐游戏,旨在监测和提高痴呆症患者的注意力水平。这个游戏的目标是提供一个基于用户需求和偏好的定制协议,遵循强化学习(RL)框架。游戏调整参数(游戏邦注:如难度等级),以帮助用户成功完成任务,同时保持他们的粘性。本文的主要贡献是一个交互式学习和适应框架,该框架使机器人行为适应新用户,提供安全、定制和高效的交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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