A VR Game for Obsessive-Compulsive Disorders Therapy

André Torrão, João Natário, P. Carvalho, Cláudia M. Silva, Frutuoso G. M. Silva
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Abstract

Virtual Environments (VE) are used more and more for the treatment of phobias. The therapy using VE is starting to be a way of treatment of several types of phobias for people with obsessive-compulsive disorders (OCD). People with OCD experience intrusive, unwanted thoughts that cause an increased amount of anxiety and intentional repetitive behaviors that decrease anxiety. The advantage of using a VE to experience and challenge compulsions is that it allows the user to imagine taking the risk without taking a risk. This is also true for the games, where players can face challenges without consequences in real life. This paper presents a virtual reality serious game for OCD therapy. The main purpose of this game is to serve as a tool to expose the patients to stimuli that can trigger OCD symptoms, for example, cleaning, checking and tidying. The game is more oriented for adolescents and younger adults with OCD because this public is more related to new technologies. In addition, OCD affects younger subjects, accompanying them throughout adulthood, generating a very accentuated degree of disability in their routines. A preliminary evaluation of the game was realised with a group of specialists and the results were positive. An evaluation with patients was not yet possible due to Covid-19 restrictions.
一款用于强迫症治疗的VR游戏
虚拟环境(VE)越来越多地用于恐惧症的治疗。VE疗法开始成为治疗强迫症(OCD)患者的几种恐惧症的一种方法。患有强迫症的人会经历侵入性的、不想要的想法,这些想法会导致焦虑的增加,而故意重复的行为会减少焦虑。使用VE来体验和挑战强迫行为的优势在于,它允许用户想象在不承担风险的情况下承担风险。游戏也是如此,玩家可以在现实生活中面对挑战而无需承担后果。本文介绍了一种用于强迫症治疗的虚拟现实严肃游戏。这个游戏的主要目的是作为一种工具,让患者暴露在可能引发强迫症症状的刺激下,例如清洁、检查和整理。这款游戏主要面向患有强迫症的青少年和年轻人,因为这部分人群更喜欢新技术。此外,强迫症会影响年轻的受试者,伴随他们整个成年期,在他们的日常生活中产生非常严重的残疾程度。一组专家对游戏进行了初步评估,结果是积极的。由于Covid-19的限制,尚无法对患者进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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