Adaptive level of detail rendering estimation based on wavelet transform

S. Kalem, Assia Kourgli
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Abstract

The goal the following paper is to point out an alternative approach to the adaptive triangulation problem. A new technique of terrain rendering which uses wavelet transform to select appropriate LOD is described. This technique is a region-based multi-resolution approach that partitions the terrain into tiles that can be processed independently. The wavelet transform is used as a mathematical framework which localizes rough surface approximation where approximation error has to be controlled. It permits to choose the appropriate resolution according to local characteristics of the examined surface.
基于小波变换的自适应细节渲染水平估计
本文的目标是指出一种解决自适应三角剖分问题的替代方法。介绍了一种利用小波变换选择合适LOD的地形绘制新技术。该技术是一种基于区域的多分辨率方法,它将地形划分为可以独立处理的块。采用小波变换作为数学框架,对需要控制近似误差的粗糙表面进行局部逼近。它允许根据被测表面的局部特征选择适当的分辨率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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