{"title":"Social network analysis of the global game jam network","authors":"J. Pirker, Foaad Khosmood, C. Gütl","doi":"10.1145/3055116.3055117","DOIUrl":null,"url":null,"abstract":"The Global Game Jam® is an annual game jam event promoting on-site and collaborative game development experiences. It attracts tens of thousands of participants, called \"game jammers\" or \"jammers\", from all around the world developing games at the same weekend to the same theme. The key characteristics of this event can be described on the one hand as social and communal, and on the other hand, as global and international. In this work, we analyze the social connections between the jammers with social network analysis and discuss the potential of social network analysis for this field. Our results indicate that jammers are most likely to work on teams between two and five members and often work together with the same colleagues. Also, while the game jam is a highly international event, jammers barely change their geographical locations. The Global Game Jam location graph is thus barely connected but divided into subgraphs.","PeriodicalId":162933,"journal":{"name":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-02-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3055116.3055117","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
The Global Game Jam® is an annual game jam event promoting on-site and collaborative game development experiences. It attracts tens of thousands of participants, called "game jammers" or "jammers", from all around the world developing games at the same weekend to the same theme. The key characteristics of this event can be described on the one hand as social and communal, and on the other hand, as global and international. In this work, we analyze the social connections between the jammers with social network analysis and discuss the potential of social network analysis for this field. Our results indicate that jammers are most likely to work on teams between two and five members and often work together with the same colleagues. Also, while the game jam is a highly international event, jammers barely change their geographical locations. The Global Game Jam location graph is thus barely connected but divided into subgraphs.
Global Game Jam®是一项年度游戏Jam活动,旨在促进现场和协作游戏开发体验。它吸引了成千上万的参与者,他们被称为“游戏干扰者”或“干扰者”,来自世界各地,在同一个周末为同一主题开发游戏。这一事件的主要特征一方面可以描述为社会性和群体性,另一方面可以描述为全球性和国际性。在这项工作中,我们用社会网络分析分析了干扰者之间的社会联系,并讨论了社会网络分析在这一领域的潜力。我们的研究结果表明,干扰者最有可能在2到5人的团队中工作,并且经常与相同的同事一起工作。此外,虽然游戏jam是一个高度国际化的活动,但干扰者几乎不会改变他们的地理位置。因此,Global Game Jam位置图几乎没有连接,而是分成了子图。