Use of augmented reality to teach basic computing concepts

Cuauhtémoc Rivera-Loaiza, María Isabel López-Huerta, F. Domínguez-Mota
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引用次数: 2

Abstract

Being able to create a computer program is one of the main skill that the younger generations must be capable to have, beginning in their earliest stages of education. We believe that this will be a determinant factor in accessing to more rewarding professional careers and, hopefully, a better quality of life. However, it is noticeable how despite having ubiquitous access to computer equipment they often are unable to produce digital content. One of the main reasons is the lack of familiarity with the basic concepts required to structure a computer program. Our approach aims to curve that problem by offering our users with an introduction to computer programming that uses their own physical space as a testing ground, via their smartphones. We employ the Karel programming language and augmented reality to help students master the basic skills required for creating their own code. In this paper we present the earliest results of our basic prototyping tests and a scope of the following implementation stages.
使用增强现实来教授基本的计算概念
能够创建计算机程序是年轻一代必须能够拥有的主要技能之一,从他们最早的教育阶段开始。我们相信,这将是获得更有价值的职业生涯和更好的生活质量的决定性因素。然而,值得注意的是,尽管有无处不在的计算机设备,他们往往无法制作数字内容。其中一个主要原因是不熟悉构建计算机程序所需的基本概念。我们的方法旨在通过向用户提供计算机编程的介绍,将他们自己的物理空间作为测试场,通过他们的智能手机来解决这个问题。我们使用卡雷尔编程语言和增强现实来帮助学生掌握创建自己的代码所需的基本技能。在本文中,我们展示了我们的基本原型测试的最早结果和以下实施阶段的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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