The construction of android computer-based application on neurocognitive executive function for early age children inhibitory control measurement

D. Hendrawan, C. Carolina, F. Fauzani, Hanifah Nurul Fatimah, F. Kurniawati, Muhammad Azmi Malik Ariefa
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引用次数: 2

Abstract

Present study constructed a set of computer tests to measure inhibitory control, a core component of executive function, which is responsible for suppressing irrelevant automatic responses to promote consciously goal-directed behaviour. In accordance with our previous study, the battery test was adapted to an artificially cognitive system in form of computer-based application compatible to android system. Unity engine 5.3 was employed to convert the tasks from conventional administration method to the computer-based application. Conventional tasks employed in this study were Rabbit/Crocodile and Sun-Grass, whereas the computerized version consisted of Rabbit/Crocodile, Moon/Star, and Day-Night tasks. The Spearman's correlation was applied to validate between conventional and computer-based application. Result showed that in Stroop task, the computerized Day-Night task correlated to conventional Sun-Grass task, while both computerized Go/NoGo tasks correlated each other. This result suggests an implementation of assessment method, which involves the principles of both cognitive-infocommunication and augmented cognition in case of intervention to optimize the ability to control behaviour since early ages.
构建基于android计算机的应用程序对早期儿童神经认知执行功能进行抑制控制测量
抑制控制是执行功能的一个核心组成部分,它负责抑制无关的自动反应,以促进有意识的目标导向行为。根据我们之前的研究,电池测试采用人工认知系统,以兼容android系统的基于计算机的应用程序的形式进行。采用Unity引擎5.3将任务从传统的管理方式转换为基于计算机的应用。本研究中使用的传统任务是兔子/鳄鱼和太阳-草,而计算机版本包括兔子/鳄鱼,月亮/星星和昼夜任务。应用Spearman相关性来验证传统应用与计算机应用之间的相关性。结果表明,在Stroop任务中,计算机化的昼夜任务与传统的太阳-草任务相关,而计算机化的围棋/不围棋任务相互关联。这一结果提示了一种评估方法的实施,该方法涉及认知信息沟通和增强认知的原则,在干预的情况下优化早期控制行为的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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