{"title":"Penerapan Metode Permainan Edukatif Terhadap Pembentukan Karakter Peserta Didik di SD IT Rabbani Watampone","authors":"Dewi Fatmawati","doi":"10.30863/AQYM.V3I2.1085","DOIUrl":null,"url":null,"abstract":"This study examines the implementation of the educational game method of character building students at SD IT Rabbani Watampone. Research includes the type of qualitative research the instrument consists of; Observation guides, interview guidelines and documentation tools. Data processing follows qualitative data procedures namely; Data reduction, data display, and conclusion withdrawal. The results showed that the application of the educative game method in SD IT Rabbani Watampone became a stimulant for the motivation of learners to spirit following the learning process. However, in its application are constraints, including the limited playing facilities and time allocation in the learning process through an insufficient educational method of play. But the school does a preventive step in the among them are the procurement of educational game tools periodically through the policy of school financing, the implementation of teacher training (teaching personnel) in the development and strengthening of learning with educational tools, provide a proportional allocation (including during the hours of school home) to the implementation of educational games and parents already know it because it has done prior coordination and process adaptation and introduction of fast and measurable media. The positive impact of implementing the educational game method for the students ' character is to make the students responsible, independent, honest, appreciate the achievements of others, friendly, fond of reading, environmental care and hard work, discipline and cooperation.","PeriodicalId":215732,"journal":{"name":"JURNAL AL-QAYYIMAH","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL AL-QAYYIMAH","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30863/AQYM.V3I2.1085","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study examines the implementation of the educational game method of character building students at SD IT Rabbani Watampone. Research includes the type of qualitative research the instrument consists of; Observation guides, interview guidelines and documentation tools. Data processing follows qualitative data procedures namely; Data reduction, data display, and conclusion withdrawal. The results showed that the application of the educative game method in SD IT Rabbani Watampone became a stimulant for the motivation of learners to spirit following the learning process. However, in its application are constraints, including the limited playing facilities and time allocation in the learning process through an insufficient educational method of play. But the school does a preventive step in the among them are the procurement of educational game tools periodically through the policy of school financing, the implementation of teacher training (teaching personnel) in the development and strengthening of learning with educational tools, provide a proportional allocation (including during the hours of school home) to the implementation of educational games and parents already know it because it has done prior coordination and process adaptation and introduction of fast and measurable media. The positive impact of implementing the educational game method for the students ' character is to make the students responsible, independent, honest, appreciate the achievements of others, friendly, fond of reading, environmental care and hard work, discipline and cooperation.
本研究考察了在SD IT Rabbani watamone学校品格塑造学生教育游戏方法的实施情况。研究包括该工具所包含的定性研究类型;观察指南,面试指南和文件工具。数据处理即遵循定性数据程序;数据精简、数据显示、结论撤回。结果表明,在SD IT Rabbani Watampone中应用教育游戏方法,成为学习者学习过程中精神动力的兴奋剂。然而,在其应用中存在着制约因素,包括有限的游戏设施和在学习过程中通过不充分的游戏教育方法分配的时间。但学校在其中做的预防性步骤是通过学校财政政策定期采购教育游戏工具,实施教师培训(教学人员)在开发和加强用教育工具学习,为教育游戏的实施提供一个比例分配(包括在学校回家的时间),父母已经知道这一点,因为它已经完成了事先的协调和过程适应,并引入了快速和可衡量的媒体。实施教育游戏法对学生性格的积极影响是:培养学生责任心强、独立自主、诚实守信、欣赏他人成果、友好友好、爱好阅读、爱护环境、吃苦耐劳、守纪律、合作精神。