Examining Effects of Different Leaderboards on Students' Learning Performance, Intrinsic Motivation, and Perception in Gamified Online Learning Setting

Shurui Bai, K. Hew, D. Gonda
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引用次数: 3

Abstract

This study examined the effects of an absolute and relative leaderboard on student learning performance and motivation in a fully online videoconferencing supported course. Results suggest that there was no statistically significant difference in student learning gain between the two leaderboard settings. There was also no significant difference in student intrinsic motivation. However, according to students' interviews and survey responses, most students preferred the relative to the absolute leaderboard. Students felt that the relative leaderboard imposed less peer pressure than the absolute leaderboard, and it helped them concentrate on setting their personal goals for the subsequent course activities. Students also preferred to see the top 5 peers listed publicly on the relative leaderboard to determine the performance gap distance concerning their performance and the highperformance peers.
游戏化在线学习环境下不同排行榜对学生学习表现、内在动机和感知的影响
本研究考察了在一个完全在线视频会议支持的课程中,绝对排行榜和相对排行榜对学生学习表现和学习动机的影响。结果表明,在两种排行榜设置中,学生的学习收益并没有统计学上的显著差异。学生的内在动机亦无显著差异。然而,根据学生的访谈和调查反馈,大多数学生更喜欢相对排行榜而不是绝对排行榜。学生们觉得相对排行榜比绝对排行榜施加的同侪压力更小,这有助于他们集中精力为随后的课程活动设定个人目标。学生也更愿意看到在相对排行榜上公开列出的前5名同学,以确定他们的表现与表现优异的同龄人的表现差距距离。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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