The correlation between students’ activity in playing English video games and student’s vocabulary mastery at SMAN 1 Bandar Lampung

M. Farhan, F. Munifatullah, K. Nisa
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Abstract

The primary goals of this reasearch are to find out the correlation between students’ activity in playing English video games and students’ vocabulary mastery. This research was conducted in SMAN 1 Bandar Lampung. The subject were 36 students of XI MIPA 2 as the subject of the research. Questionnaires and vocabulary test were used to collect the data. This research was using correlation through the application of quantitative methods by collecting the data from the test. The result of questionnaires showed that there were 20 students who had high level of playing English video games, 13 students had medium and 3 students had low. Meanwhile, the result of the vocabulary test showed that there were 2 students got outstanding level of vocabulary mastery. 18 students got good, 10 students got satisfactory, and 6 students got very weak. According to the result of the analysis and statistical calculation it is found that rxy is 0.604, which means there is significant correlation between students’ activity in playing English video games and students’ vocabulary mastery.
学生玩英语电子游戏的活动与学生掌握词汇的关系
本研究的主要目的是找出学生玩英语电子游戏的活动与学生词汇掌握之间的关系。这项研究是在南榜市sman1进行的。采用问卷调查法和词汇测试法进行数据收集。本研究通过对试验数据的收集,运用定量方法对相关性进行研究。问卷调查结果显示,英语电子游戏水平高的学生20人,中等水平的学生13人,低水平的学生3人。同时,词汇测试结果显示,有2名学生的词汇掌握水平优异。18名学生表现良好,10名学生表现一般,6名学生表现较差。根据分析和统计计算的结果,rxy为0.604,说明学生玩英语电子游戏的活跃程度与学生词汇掌握程度之间存在显著的相关关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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