Countering user deviation during redirected walking

Mahdi Azmandian, M. Bolas, Evan A. Suma
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引用次数: 4

Abstract

Redirected Walking is technique that leverages human perception characteristics to allow locomotion in virtual environments larger than the tracking area. Among the many redirection techniques, some strictly depend on the user's current position and orientation, while more recent algorithms also depend on the user's predicted behavior. This prediction serves as an input to a computationally expensive search to determine an optimal path. The search output is formulated as a series of gains to be applied at different stages along the path. An example prediction could be if a user is walking down a corridor, a natural prediction would be that the user will walk along a straight line down the corridor, and she will choose one of the possible directions with equal probability. In practice, deviations from the expected virtual path are inevitable, and as a result, the real world path traversed will differ from the original prediction. These deviations can not only force the search to select a less optimal path in the next iteration, but also in cases cause the users to go off bounds, requiring resets, causing a jarring experience for the user. We propose a method to account for these deviations by modifying the redirection gains per update frame, aiming to keep the user on the intended predicted physical path.
在重定向行走过程中对抗用户偏差
重定向行走是一种利用人类感知特征来允许在比跟踪区域更大的虚拟环境中运动的技术。在许多重定向技术中,有些严格依赖于用户当前的位置和方向,而最近的算法也依赖于用户的预测行为。这个预测作为一个输入,用于计算昂贵的搜索,以确定最优路径。搜索输出被表示为在路径的不同阶段应用的一系列增益。一个预测的例子是,如果一个用户沿着走廊走,一个自然的预测是,用户将沿着走廊走一条直线,她将以相同的概率选择一个可能的方向。在实践中,与预期的虚拟路径的偏差是不可避免的,因此,所穿越的真实世界路径将不同于最初的预测。这些偏差不仅会迫使搜索在下一次迭代中选择一个不太理想的路径,而且在某些情况下还会导致用户超出界限,需要重置,从而导致用户的不和谐体验。我们提出了一种方法,通过修改每个更新帧的重定向增益来解释这些偏差,旨在使用户保持在预期的预测物理路径上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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