IMPLEMENTASI APLIKASI KAHOOT SEBAGAI MEDIA PEMBELAJARAN BERBASIS GAME DALAM PELAJARAN PENDIDIKAN AGAMA KATOLIK

Natalis Sukma Permana
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Abstract

In the world of education, learning media has a very important role. The position of learning media as a tool or means of conveying messages from teachers to students. In learning activities, the media has the function of attention, cognitive function, afective function and compensatory function. One of the media learning that can be used is the Kahoot application. Media learning in the form of visuals has the benefit of being able to attract students' attention and motivate students to learn. Kahoot is a game-based visual media that is easily accessed and used by teachers and students. Game-based learning media is favored by the digital generation. Kahoot can be used as a teaching medium for Catholic religion education. In its utilization, it can be used for brainstorming, pretest-posttest, to find out understanding regarding the presented subject matter.
KAHOOT应用程序的实施是天主教教育课程中基于游戏的学习媒体
在教育领域,学习媒体扮演着非常重要的角色。学习媒体作为教师向学生传递信息的工具或手段的地位。在学习活动中,媒介具有注意功能、认知功能、情感功能和代偿功能。可以使用的一种媒体学习是Kahoot应用程序。以视觉形式进行媒体学习的好处是能够吸引学生的注意力,激励学生学习。Kahoot是一个基于游戏的视觉媒体,教师和学生都可以轻松访问和使用。以游戏为基础的学习媒体受到数字一代的青睐。Kahoot可以作为天主教宗教教育的教学媒介。在它的使用中,它可以用于头脑风暴,前测后测,以找出对所呈现主题的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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