Indexing Serious Games to Meet Adaptive E-Learning System Needs

Yassine El Borji, M. Khaldi
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Abstract

This chapter aims to strengthen the integration of serious games in the educational field by providing tools to monitor and assist the progress of learners/players. The main idea is to address the integration aspects and the deployment of serious games in adaptive e-learning systems based on the automatic package and the export of serious games as reusable learning objects (LO). This integration will allow SGs to benefit from the tracking and support features offered by the LMS. On the other hand, LMS can supplement their training offer and reach a certain maturity. The approach aims to meet the specific needs of SGs in terms of metadata so that they can be described, indexed, and capitalized. This is a new application profile of the IEEE LOM standard entitled “SGLOM” integrating fields to describe SGs not only in a technical sense but also by examining the pedagogical and playful criteria. The authors also focus on the integration and extraction aspects of SGs in an LMS using the ADL SCORM 2004 data model that defines how content can be packaged as a SCORM PIF (package interchange file).
索引严肃游戏以满足适应性电子学习系统的需求
本章旨在通过提供工具来监测和协助学习者/玩家的进步,加强严肃游戏在教育领域的整合。其主要思想是解决基于自动包和严肃游戏作为可重用学习对象(LO)输出的自适应电子学习系统中严肃游戏的集成和部署问题。这种集成将使SGs受益于LMS提供的跟踪和支持功能。另一方面,LMS可以补充他们的培训,达到一定的成熟度。该方法旨在满足SGs在元数据方面的特定需求,以便对其进行描述、索引和大写。这是一个名为“SGLOM”的IEEE LOM标准的新应用概要,不仅在技术意义上,而且通过检查教学和游戏标准,集成了描述SGs的领域。作者还关注了使用ADL SCORM 2004数据模型的LMS中SGs的集成和提取方面,该模型定义了如何将内容打包为SCORM PIF(包交换文件)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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