PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA MATERI PERKALIAN ALJABAR BERBASIS APLIKASI SCRATCH

Amelia Yulianisa, Eyus Sudihartinih
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Abstract

This research aims to design learning media based on the Scratch application on algebraic multiplication material. This research method uses the Multimedia Development Life Cycle (MDLC) development model with six stages, namely concept, design, collecting, assembly, testing, and distribution. The test was carried out in two stages, namely functionality testing to check the suitability of program functions and user acceptance testing to find out user responses to the program trial that had been designed by distributing open-ended questions through Google Forms and conducting interviews. The participants of this study were 19 students of the Mathematics Education study program at one of the universities in Bandung City, West Java. Based on the results of research, it is known that this learning media can be completed properly through the MDLC stage. It is also known that the user's response to the developed media is positive with a very good category. For the development of this media, copyright can be made and it is necessary to conduct further research on different topics and research to find out the effectiveness of the use of media that has been developed.
基于SCRATCH应用的代数教材的数学学习发展
本研究旨在设计基于Scratch的代数乘法教材学习媒体。本研究方法采用多媒体开发生命周期(Multimedia Development Life Cycle, MDLC)开发模型,分为概念、设计、收集、装配、测试和发布六个阶段。测试分两个阶段进行,即功能性测试,以检查程序功能的适用性;用户接受度测试,以了解用户对程序试验的反应,通过Google Forms分发开放式问题并进行访谈。本研究的参与者是西爪哇万隆市一所大学数学教育研究项目的19名学生。根据研究结果可知,通过MDLC阶段可以很好地完成这种学习媒体。据了解,用户对发达媒体的反应是积极的,类别非常好。对于这种媒体的发展,版权是可以的,需要对不同的主题和研究进行进一步的研究,以找出已经开发的媒体使用的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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