{"title":"The Conflict of the Comical and the Rational in Short-Short Film Dialogues","authors":"D. A. Sukhikh, V. E. Gorshkova","doi":"10.25205/1818-7935-2022-20-1-37-48","DOIUrl":null,"url":null,"abstract":"This article considers the conflict of the comical and the rational in the dialogues of the short-short film serial entitled “Tu mourras moins bête” (“You will die less stupid”) produced on the basis of comics of a French artist and caricaturist Marion Montaigne and broadcast by the French-German company ARTE. In the framework of the study we define a short-short film as a comic microfilm text whose structure includes a thesis and an argumentation sentence with an unexpected ending. This meets the specificity of the present popular scientific discourse both to inform and influence the viewer, thus making the interpretation easier.Analyzing the comical in popular scientific discourse, we rely on its conceptualization by the French philosopher Henri Bergson proposed in his essay “Laughter”. He considers the comic as the phenomenon appropriate only to the humans. Defined as the formula of laughter and a way of semiotization of funny aspects, the comical is used to express emotions which reinforce the impression the viewer receives from the information in the text. It is argued that due to frequent usage of the comical (typical of everyday speech) the author manages to convey both the rational and the emotional information in popular scientific discourse.A video sequence provides a good example of the two trends’ interaction in popular scientific discourse. The rational verbal description which already contains the main information needs to be demonstrated as the part of argumentation. In the film it is the borderline symptoms (manifestations) which are discussed and one of them “anger / impulsivity” is demonstrated in a comical form. The dialogue demonstrates the above symptoms of the character’s behavior with his/her usage of slang and vulgar language to make the situation funny and to add a stronger argumentative force to it.Another characteristic form of presenting knowledge in argumentation is realized by means of nonsense which makes the conflict of the rational and the comical possible. A necessary condition for it is the creation of two worlds (planes): one is real and rational, the other is fictional and irrational. Absurdity is supposed to play a game with the viewer in which audio and video sequence shows the absurdity of the naïve worldview in order to get home the knowledge more effectively.","PeriodicalId":434662,"journal":{"name":"NSU Vestnik. Series: Linguistics and Intercultural Communication","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"NSU Vestnik. Series: Linguistics and Intercultural Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25205/1818-7935-2022-20-1-37-48","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This article considers the conflict of the comical and the rational in the dialogues of the short-short film serial entitled “Tu mourras moins bête” (“You will die less stupid”) produced on the basis of comics of a French artist and caricaturist Marion Montaigne and broadcast by the French-German company ARTE. In the framework of the study we define a short-short film as a comic microfilm text whose structure includes a thesis and an argumentation sentence with an unexpected ending. This meets the specificity of the present popular scientific discourse both to inform and influence the viewer, thus making the interpretation easier.Analyzing the comical in popular scientific discourse, we rely on its conceptualization by the French philosopher Henri Bergson proposed in his essay “Laughter”. He considers the comic as the phenomenon appropriate only to the humans. Defined as the formula of laughter and a way of semiotization of funny aspects, the comical is used to express emotions which reinforce the impression the viewer receives from the information in the text. It is argued that due to frequent usage of the comical (typical of everyday speech) the author manages to convey both the rational and the emotional information in popular scientific discourse.A video sequence provides a good example of the two trends’ interaction in popular scientific discourse. The rational verbal description which already contains the main information needs to be demonstrated as the part of argumentation. In the film it is the borderline symptoms (manifestations) which are discussed and one of them “anger / impulsivity” is demonstrated in a comical form. The dialogue demonstrates the above symptoms of the character’s behavior with his/her usage of slang and vulgar language to make the situation funny and to add a stronger argumentative force to it.Another characteristic form of presenting knowledge in argumentation is realized by means of nonsense which makes the conflict of the rational and the comical possible. A necessary condition for it is the creation of two worlds (planes): one is real and rational, the other is fictional and irrational. Absurdity is supposed to play a game with the viewer in which audio and video sequence shows the absurdity of the naïve worldview in order to get home the knowledge more effectively.
本文考虑了短片系列的对话中的喜剧和理性的冲突,题为“Tu mourras moins bête”(“你会死得不那么愚蠢”),以法国艺术家和漫画家马里昂蒙田的漫画为基础,由法德公司ARTE播出。在本研究的框架中,我们将短片定义为一个喜剧微电影文本,其结构包括一个论文和一个意外结尾的论证句。这符合当前流行科学话语的特殊性,既可以告知观众,也可以影响观众,从而使解释更容易。分析通俗科学话语中的滑稽,我们依靠法国哲学家亨利·柏格森在他的论文《笑》中提出的滑稽概念。他认为喜剧是一种只适合人类的现象。喜剧被定义为笑声的公式和有趣方面的符号化方式,用来表达情感,加强观众从文本信息中获得的印象。本文认为,作者在科普话语中频繁使用幽默(日常用语的典型特征),成功地传达了理性和情感信息。一段视频片段很好地说明了这两种趋势在科普话语中的相互作用。理性的语言描述已经包含了主要信息,需要作为论证的一部分进行论证。在电影中讨论的是边缘症状(表现),其中一种“愤怒/冲动”以喜剧的形式表现出来。这段对话通过使用俚语和粗俗的语言来展示人物行为的上述症状,使情况变得有趣,并增加了更强的辩论力。在论证中表现知识的另一种特征形式是通过无意义来实现的,这使得理性和滑稽的冲突成为可能。它的一个必要条件是创造两个世界(平面):一个是真实的和理性的,另一个是虚构的和非理性的。荒诞应该和观众玩一个游戏,通过音频和视频序列来展示naïve世界观的荒诞,从而更有效地理解知识。