Model-based human-machine interaction design of civil aircraft cockpit

Zuo Pianpian, Jiang Jun
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Abstract

As aircraft systems become more complex, the cross-links between systems become more and more inseparable. The failure of certain faults can lead to a cascade of failure effects. In order for the crew to quickly locate the fault, quickly isolate the fault in the shortest possible time, and eliminate the impact of the failure, it is necessary to consider the cockpit human-machine interaction design comprehensively. At present, designers mostly analyze the impact of failure based on design documents, and the work is complicated and prone to omissions and errors. Therefore, this paper proposes a model-based human-computer interaction design method for civil aircraft cockpit to help designers quickly conduct cross-system impact analysis, so as to make the design more effective and correct.The overall architecture of the model adopted by the model-based civil aircraft cockpit human-computer interaction design method is mainly divided into the failure state layer, the system function layer and the physical component layer. The failure state layer mainly describes the different failure states of each function of the system, and the correlation between the failure state and the alarm information of the unit. The system functional layer mainly describes the functions of the system and their internal associations, in addition, the functional cross-linking relationships between different systems are also described at this layer. The physical component layer mainly describes the physical components and related physical architecture required for the realization of each function of the system, and correlates the control points and crew alert information that can be controlled by the crew.Since the spread of failure will lead to many alert messages, if the primary message is displayed at the same time as the secondary message, it will be difficult for the crew to quickly determine the true root cause fault and take appropriate countermeasures. Therefore, when designing the crew alert, the designer can analyze the failure propagation through the model, comprehensively consider the cockpit crew alert effect, and avoid excessive alert information and interference with the flight crew.In order to ensure the flight safety of the aircraft, various control devices are designed in the cockpit, which provide a channel for the interaction between the crew and the aircraft system, and facilitate the pilot to adjust the operating state of the aircraft system. When designing the control points, the rationality and effectiveness of the setting of the control points of the crew can be analyzed through the model, so as to reduce the impact of failure as much as possible and avoid excessive load on the crew.Model-based human-computer interaction design method for civil aircraft cockpit takes system functions as the core, supports failure states and physical components, and correlates crew alarm information and control points. This approach can help designers quickly perform cross-system impact analysis, and provide a reference for the design of civil aircraft cockpit crew alarm and control points.
基于模型的民用飞机座舱人机交互设计
随着飞机系统的日益复杂,系统之间的交叉联系越来越不可分割。某些故障的失效可能导致一连串的失效效应。为了使机组人员能够快速定位故障,在最短的时间内快速隔离故障,消除故障的影响,需要综合考虑驾驶舱人机交互设计。目前,设计人员大多根据设计文档分析故障的影响,工作复杂,容易出现遗漏和错误。因此,本文提出了一种基于模型的民用飞机驾驶舱人机交互设计方法,帮助设计人员快速进行跨系统影响分析,从而使设计更加有效和正确。基于模型的民用飞机座舱人机交互设计方法所采用的模型总体架构主要分为故障状态层、系统功能层和物理组件层。故障状态层主要描述了系统各功能的不同故障状态,以及故障状态与机组报警信息的相关性。系统功能层主要描述系统的功能及其内部关联,并描述不同系统之间的功能交联关系。物理组件层主要描述了实现系统各功能所需的物理组件和相关的物理架构,并关联了机组人员可以控制的控制点和机组警报信息。由于故障的蔓延会导致许多警报信息,如果主信息和副信息同时显示,机组人员很难快速确定故障的真正根本原因并采取适当的对策。因此,在设计机组警报时,设计者可以通过模型分析故障传播,综合考虑座舱机组警报效果,避免过多的警报信息和对飞行机组的干扰。为了保证飞机的飞行安全,驾驶舱内设计了各种控制装置,为机组人员与飞机系统之间的交互提供了通道,方便飞行员调整飞机系统的运行状态。在设计控制点时,可以通过模型分析机组控制点设置的合理性和有效性,从而尽可能减少故障的影响,避免机组承受过大的负荷。基于模型的民用飞机座舱人机交互设计方法以系统功能为核心,支持故障状态和物理部件,联动机组报警信息和控制点。该方法可以帮助设计人员快速进行跨系统影响分析,为民用飞机座舱机组报警控制点的设计提供参考。
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