GPU-based three-dimensional calculation of lightning-generated electromagnetic fields

G. Pyrialakos, T. Zygiridis, N. Kantartzis, T. Tsiboukis
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引用次数: 3

Abstract

We present and validate a computational approach for the efficient calculation of lightning-produced electromagnetic fields and solution of pertinent problems in realistic environments. Given that various factors, such as ground-material inhomogeneities and irregular earth surface, may inhibit the utilization of simplified approaches, the finite-difference time-domain method is applied in its general three-dimensional formulation, so that important details are taken into consideration. As lightning problems usually call for a significant number of computations, the numerical approach is parallelized by exploiting the computing capabilities of contemporary graphics-processing-units. The proposed implementation results in serious shortening of the simulations' duration and facilitates the study of problems with uncertainties, thus contributing to the development of a useful tool for the study of lightning-related phenomena.
基于gpu的雷击电磁场三维计算
我们提出并验证了一种在现实环境中有效计算雷击电磁场和解决相关问题的计算方法。考虑到地面材料的不均匀性和地表的不规则性等多种因素可能会抑制简化方法的使用,因此在其一般的三维表述中采用时域有限差分法,以考虑重要的细节。由于闪电问题通常需要大量的计算,因此通过利用现代图形处理单元的计算能力来并行化数值方法。提议的实施结果大大缩短了模拟的持续时间,促进了对不确定问题的研究,从而有助于开发一种研究闪电相关现象的有用工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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