Liveness for Contemporary Audiences: Developing online-togetherness in metaverse-theatre audiences

James Simpson, R. Foster
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Abstract

Liveness for Contemporary Audiences: Developing Online-Togetherness in Metaverse Theatre Audiences is a research project owned and carried out by Copper Candle. The project is funded by Innovate UK as part of the Audiences of the Future Round 2 – Design Foundations Fund. Our activities have focused on the experience of making digital/virtual theatre as creative producers of the work. Within this research we are asking, both of ourselves and of the practice, “what do contemporary audiences want?” Or more specifically “what do contemporary audiences want from live digital/virtual theatre?” And where can we look for insight? For us, this is the games industry. Our working assumption is that audiences do want to experience live virtual events, based upon a clear uptake on this offering within the arena of gaming.
当代观众的活力:在虚拟剧场观众中发展网络凝聚力
当代观众的活力:发展虚拟剧场观众的网络归属感是铜烛公司拥有并开展的一项研究项目。该项目由创新英国资助,作为未来第二轮-设计基金会基金的一部分。我们的活动主要集中在制作数字/虚拟戏剧的经验,作为作品的创意制作人。在这项研究中,我们问自己和实践,“当代观众想要什么?”或者更具体地说,“当代观众想从现场数字/虚拟戏剧中得到什么?”我们从哪里寻找洞察力呢?对我们来说,这就是游戏产业。我们的工作假设是,基于对游戏领域内这一服务的明确理解,用户确实希望体验实时虚拟活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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