{"title":"A New Method of Interactive Marker-Driven Free form Mesh Deformation","authors":"Difei Lu, Y. Zhang, X. Ye","doi":"10.1109/GMAI.2006.3","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a new scheme for marker-driven free form global mesh deformation without manually establishing a skeleton or freeform deformation domain beforehand. It allows a user to deform a given mesh interactively and intuitively. Firstly markers are placed at existing mesh vertices. Then user moves markers as constrained handles in a free form style. Next a global shape deformation is obtained by reconstructing the shape corresponding to the translated markers. Finally the system smooth the deformed mesh to get desired result. Our approach successfully conveys a sense of rigidity of the mesh, which is difficult in space-warp approaches. We demonstrate that our system can be used to intuitively deform a complex mesh with very little effort. We also show that our approach of the deformation provides a natural way to interpolate between keyframes, allowing production of simple key framed animations","PeriodicalId":438098,"journal":{"name":"Geometric Modeling and Imaging--New Trends (GMAI'06)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geometric Modeling and Imaging--New Trends (GMAI'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GMAI.2006.3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In this paper, we propose a new scheme for marker-driven free form global mesh deformation without manually establishing a skeleton or freeform deformation domain beforehand. It allows a user to deform a given mesh interactively and intuitively. Firstly markers are placed at existing mesh vertices. Then user moves markers as constrained handles in a free form style. Next a global shape deformation is obtained by reconstructing the shape corresponding to the translated markers. Finally the system smooth the deformed mesh to get desired result. Our approach successfully conveys a sense of rigidity of the mesh, which is difficult in space-warp approaches. We demonstrate that our system can be used to intuitively deform a complex mesh with very little effort. We also show that our approach of the deformation provides a natural way to interpolate between keyframes, allowing production of simple key framed animations