The student's Behavior Intention using Virtual Reality in Learning Environments

G. Alfarsi, Azmi Bin Mohd Yusof, Mohd Ezanee Bin Rusli, R. M. Tawafak, S. I. Malik, R. Mathew
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Abstract

Virtual reality technology centres around the learner's actively interactive studying procedures and try to lessen the space among the learner's information and a real-life experience. Technology development continues, modern technologies and diverse applications continue to evolve. Virtual and augmented reality is one of these developments and could be a vital addition to the educational process. Many experts are aware of its potential educational benefits, and any change may be met with opposition and resistance to keeping students committed to classroom topics and unwillingness to change, but with shedding light on the benefits of integrating this technology into education, which is represented in increasing the interaction of students and helping them to better understand the material, especially with the generations of digital technology. Recently, Virtual reality technology had been evolved for a huge variety of packages in education, however, in addition, studies are wanted to set up suitable and powerful studying strategies and practices to encourage significant studying. Results confirmed that 3 essential elements affect learner purpose to apply the Virtual reality studying environment.
在学习环境中使用虚拟现实的学生行为意向
虚拟现实技术以学习者积极互动的学习过程为中心,试图减少学习者信息与现实生活体验之间的空间。科技不断发展,现代技术和各种应用不断发展。虚拟现实和增强现实是这些发展之一,可能是对教育过程的重要补充。许多专家都意识到它潜在的教育好处,任何改变都可能会遇到反对和抵制,让学生致力于课堂主题,不愿意改变,但将这种技术融入教育的好处是,增加学生的互动,帮助他们更好地理解材料,特别是随着数字技术的发展。近年来,虚拟现实技术已经发展为各种各样的教育软件包,但除此之外,还需要研究建立合适和强大的学习策略和实践,以鼓励有意义的学习。结果证实了影响学习者使用虚拟现实学习环境的三个基本因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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