G. Alfarsi, Azmi Bin Mohd Yusof, Mohd Ezanee Bin Rusli, R. M. Tawafak, S. I. Malik, R. Mathew
{"title":"The student's Behavior Intention using Virtual Reality in Learning Environments","authors":"G. Alfarsi, Azmi Bin Mohd Yusof, Mohd Ezanee Bin Rusli, R. M. Tawafak, S. I. Malik, R. Mathew","doi":"10.1109/acit53391.2021.9677447","DOIUrl":null,"url":null,"abstract":"Virtual reality technology centres around the learner's actively interactive studying procedures and try to lessen the space among the learner's information and a real-life experience. Technology development continues, modern technologies and diverse applications continue to evolve. Virtual and augmented reality is one of these developments and could be a vital addition to the educational process. Many experts are aware of its potential educational benefits, and any change may be met with opposition and resistance to keeping students committed to classroom topics and unwillingness to change, but with shedding light on the benefits of integrating this technology into education, which is represented in increasing the interaction of students and helping them to better understand the material, especially with the generations of digital technology. Recently, Virtual reality technology had been evolved for a huge variety of packages in education, however, in addition, studies are wanted to set up suitable and powerful studying strategies and practices to encourage significant studying. Results confirmed that 3 essential elements affect learner purpose to apply the Virtual reality studying environment.","PeriodicalId":302120,"journal":{"name":"2021 22nd International Arab Conference on Information Technology (ACIT)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 22nd International Arab Conference on Information Technology (ACIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/acit53391.2021.9677447","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual reality technology centres around the learner's actively interactive studying procedures and try to lessen the space among the learner's information and a real-life experience. Technology development continues, modern technologies and diverse applications continue to evolve. Virtual and augmented reality is one of these developments and could be a vital addition to the educational process. Many experts are aware of its potential educational benefits, and any change may be met with opposition and resistance to keeping students committed to classroom topics and unwillingness to change, but with shedding light on the benefits of integrating this technology into education, which is represented in increasing the interaction of students and helping them to better understand the material, especially with the generations of digital technology. Recently, Virtual reality technology had been evolved for a huge variety of packages in education, however, in addition, studies are wanted to set up suitable and powerful studying strategies and practices to encourage significant studying. Results confirmed that 3 essential elements affect learner purpose to apply the Virtual reality studying environment.