Perancangan Film Animasi 3 Dimensi Berjudul “Jangan Menyerah” dengan Metode Pose to Pose

Aria Antasena, Tommy Bustomi, Farindika Metandi
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Abstract

3D animation film is a development of 2D animation which is developed through computer technology which is growing rapidly. However, in using computer technology to design a 3D animated film that is still very rigid, it can affect the performance of the animation because the animation does not look real like humans and objects. The purpose of this study is to explain the design of animating an animated film using the method that has been made, namely pose to pose for each pose used based on the animation design that has been made for the film entitled "Jangan Menyerah". Method: This study uses the Multimedia Development Life Cycle (MDLC) method with six stages, namely concept, design, material collection, manufacture, testing, and finally distribution. The concept of the title of the film is not to give up on moral and short film formats. The characters used use the pose to pose method with keypose movements, extreme movements and in between movements. After that, testing and distribution is the final process in making works that are published through social networks. Conclusion Making an animated film designing a 3-dimensional animated film entitled "don't give up" using the pose to pose method, the journey of a child who wants to achieve his goals, can be achieved by following the multimedia development life cycle stage with the last process being distribution on SNS such as YouTube and Instagram
3d动画电影“不要放弃”的设计方法一模一样
三维动画电影是在二维动画的基础上发展起来的,是利用计算机技术迅速发展起来的。然而,在使用计算机技术设计3D动画电影时,仍然是非常刚性的,它会影响动画的性能,因为动画看起来不像真人和物体那样真实。本研究的目的是解释动画电影的动画设计,使用已经制作的方法,即在《janan Menyerah》电影动画设计的基础上,使用每个姿势的姿势。方法:本研究采用多媒体开发生命周期(MDLC)方法,分为六个阶段,即概念、设计、材料收集、制造、测试和最终发布。影片名称的概念是不放弃道德和短片形式。使用的角色使用姿势对姿势的方法与关键动作,极端动作和运动之间。在此之后,测试和发行是制作作品通过社交网络发布的最后过程。使用pose to pose的方法设计一部名为“不要放弃”的三维动画电影,一个孩子想要实现目标的旅程,可以遵循多媒体开发生命周期阶段,最后一个过程是在YouTube和Instagram等SNS上发布
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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