D. Cavallo, H. Singer, A. S. Gomes, I. Bittencourt, I. Silveira
{"title":"Innovation and Creativity on Basic Education: From concepts to the ecosystem","authors":"D. Cavallo, H. Singer, A. S. Gomes, I. Bittencourt, I. Silveira","doi":"10.5753/RBIE.2016.24.02.143","DOIUrl":null,"url":null,"abstract":"School is the institution of the educational ideals of society. Changes in the field of education, mainly stimulated by recent advances in the technological field, necessarily pass through it. To learn, individuals need to be motivated, aware, interested in the content, yet the school model is not geared to motivate such interest. This problem is more pronounced when observing the curriculum and methodologies that, instead of stimulating learning in more innovative and creative ways, make it a passive experience. Thus, this article aims to i) introduce concepts and methodologies to stimulate creative abilities in the complexities of formal education; ii) describe the different manifestations of innovation and creativity in national basic education through the use of active approaches supported by technologies; iii) introduce public policies to stimulate innovation and creativity; and iv) propose a model ecosystem to enable, support, and promote innovative and creative activities by means of a proper pedagogical planning which involves the effective application of computational resources.","PeriodicalId":191188,"journal":{"name":"Brazilian Journal of Computers in Education","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brazilian Journal of Computers in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/RBIE.2016.24.02.143","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
School is the institution of the educational ideals of society. Changes in the field of education, mainly stimulated by recent advances in the technological field, necessarily pass through it. To learn, individuals need to be motivated, aware, interested in the content, yet the school model is not geared to motivate such interest. This problem is more pronounced when observing the curriculum and methodologies that, instead of stimulating learning in more innovative and creative ways, make it a passive experience. Thus, this article aims to i) introduce concepts and methodologies to stimulate creative abilities in the complexities of formal education; ii) describe the different manifestations of innovation and creativity in national basic education through the use of active approaches supported by technologies; iii) introduce public policies to stimulate innovation and creativity; and iv) propose a model ecosystem to enable, support, and promote innovative and creative activities by means of a proper pedagogical planning which involves the effective application of computational resources.