Multidisciplinary Wow experiences boosting SMEi

S. Pieskä, Pekka Qvist, Ossi Tuusvuori, Taisto Suominen, Mika Luimula, H. Kaartinen
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引用次数: 1

Abstract

This paper describes our experiences in developing multidisciplinary Wow experiences to boost business for small and medium-sized enterprises (SMEs). Wow experiences - outstandingly positive user experiences - are an increasingly important design target in product and service development contexts because they can help reveal customer needs. The basic idea in our Wow approach is to bring together various disciplines and companies from different fields. Linguistic elements and language tools, virtual and augmented reality (VR/AR), and game programming are examples of technologies that can be adapted for multiple fields. Our approach will also illustrate our strategies to utilize students' capabilities as an important factor in our RDI and business development. Our experiences will be concretized with examples of case studies that include versatile application fields from manufacturing to interior design, health care, tourism, exhibition, and cultural heritage applications. In our ongoing projects, we are carrying out fast experimentations to study how SMEs can utilize digital Wow effects to enhance product presentations, marketing, engineering applications, and other areas.
多学科Wow经验促进SMEi
本文描述了我们在开发多学科Wow经验以促进中小企业(SMEs)业务方面的经验。Wow体验——非常积极的用户体验——是产品和服务开发环境中越来越重要的设计目标,因为它们可以帮助揭示客户需求。《魔兽世界》的基本理念是将来自不同领域的不同学科和公司聚集在一起。语言元素和语言工具、虚拟现实和增强现实(VR/AR)以及游戏编程都是可以适用于多个领域的技术的例子。我们的方法也将说明我们的战略,利用学生的能力作为我们的RDI和业务发展的重要因素。我们的经验将通过案例研究的例子具体化,包括从制造到室内设计,医疗保健,旅游,展览和文化遗产应用的多种应用领域。在我们正在进行的项目中,我们正在进行快速实验,研究中小企业如何利用数字《魔兽世界》效果来增强产品展示、营销、工程应用和其他领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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