Improvements of MPEG-4 standard famc for efficient 3D animation compression

O. Petrík, L. Váša
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引用次数: 5

Abstract

Advances in both graphics hardware and scanning technology have allowed for retrieving and rendering complex 3D models with thousands of vertices. With the recent popularity gain of interactive web applications, the data size is beginning to be the tightest bottleneck, especially for detailed 3D animations. The MPEG-4 standard was recently supplemented with an algorithm for compression of dynamic triangle meshes called Frame-based Animated Mesh Compression, which is considered the state of the art in this area. We have thoroughly analysed the algorithm and identified some weak spots and unclarities. In this paper, we present several improvements and optimisations, which attempt to resolve the problems we found. These changes result in combined performance gain of up to 32 percent on tested datasets.
改进了MPEG-4标准,实现了高效的3D动画压缩
图形硬件和扫描技术的进步使得检索和渲染具有数千个顶点的复杂3D模型成为可能。随着最近交互式web应用程序的普及,数据大小开始成为最严格的瓶颈,特别是对于详细的3D动画。MPEG-4标准最近补充了一种称为基于帧的动画网格压缩的动态三角形网格压缩算法,这被认为是该领域的最新技术。我们对算法进行了深入的分析,并找出了一些弱点和不明确之处。在本文中,我们提出了一些改进和优化,试图解决我们发现的问题。这些变化导致测试数据集的综合性能提高高达32%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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