An empirical evaluation of a persuasive mobile interface: a case study in the Sapiens project

Vanessa M. Ribeiro, F. Mota, A. Bicho, M. Pias, Luciano M. Ribeiro, S. Botelho
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引用次数: 0

Abstract

The use of smartphone technology is now ubiquitous as they become part of people's day-to-day lives. Mobile apps have been explored in a number of use cases including medical, education, entertainment - to cite a few. A growing number of mobile interfaces are now designed to be persuasive with respect to the Fogg Behaviour Model (FBM). This work carried out a structured user survey to evaluate the effectiveness of a persuasive interface in a smartphone energy setting. The mobile phone app brings awareness of energy consumption and help engaging with users towards good practices for electricity cost savings. In this study it was possible to evaluate the level of communication obtained between interface and users of the persuasive technology, being possible to verify items to be optimized in the interface design.
一个有说服力的移动界面的实证评估:在智人项目的案例研究
随着智能手机成为人们日常生活的一部分,智能手机技术的使用现在无处不在。移动应用程序已经在许多用例中进行了探索,包括医疗、教育、娱乐——举几个例子。现在越来越多的移动界面被设计成具有Fogg行为模型(FBM)的说服力。这项工作进行了一项结构化的用户调查,以评估智能手机能源设置中有说服力的界面的有效性。这款手机应用程序提高了人们对能源消耗的认识,并帮助用户采取节约电费的良好做法。在本研究中,可以评估说服技术在界面与用户之间获得的沟通水平,从而可以验证界面设计中需要优化的项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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