{"title":"A Study on the Effects of Gamification Teaching on the Learning Performance and Interest of English Learners in Higher Education","authors":"Jing Yang","doi":"10.47852/bonviewcetr232011470603","DOIUrl":null,"url":null,"abstract":"With the development of educational technology and the renewal of educational philosophy, gamified teaching has become a highly regarded teaching method. Based on the elements and mechanisms of games, gamified teaching stimulates students' learning motivation and learning engagement by creating a fun, interactive, and challenging learning environment. In higher-level English learning, gamified teaching provides students with a new way of learning, enabling them to explore and apply their knowledge in a relaxed and enjoyable atmosphere, and improving their learning performance. The article focuses on the impact of gamified teaching on the learning performance and interest of higher vocational English learners and the strategies to improve them, which is expected to provide some reference and inspiration for educators.","PeriodicalId":221229,"journal":{"name":"Contemporary Education and Teaching Research","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Contemporary Education and Teaching Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47852/bonviewcetr232011470603","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With the development of educational technology and the renewal of educational philosophy, gamified teaching has become a highly regarded teaching method. Based on the elements and mechanisms of games, gamified teaching stimulates students' learning motivation and learning engagement by creating a fun, interactive, and challenging learning environment. In higher-level English learning, gamified teaching provides students with a new way of learning, enabling them to explore and apply their knowledge in a relaxed and enjoyable atmosphere, and improving their learning performance. The article focuses on the impact of gamified teaching on the learning performance and interest of higher vocational English learners and the strategies to improve them, which is expected to provide some reference and inspiration for educators.