Are P2P streaming systems ready for interactive e-learning?

F. Tommasi, V. D. Luca, Catiuscia Melle
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引用次数: 7

Abstract

Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning systems by encouraging interactivity between teachers and learners. Delay requirements are very strict in interactive e-learning scenarios, where playback lag between the event in the real world and the received audio/video should not exceed a few seconds. Only a very short delay would allow students to ask questions during the lesson. At the same time, playback continuity is a key aspect too, since holes in the stream reproduction could seriously compromise the understanding of lectures. In this paper we compared some solutions that try to overcome the limitations of traditional mesh-based P2P systems, which are usually affected by long and unpredictable delays. We finally tried to outline which of the analyzed solutions appears the most suitable one to meet e-learning requirements.
P2P流媒体系统为交互式电子学习做好准备了吗?
点对点流媒体是一种众所周知的音频/视频内容大规模分发技术。它的广泛采用源于具有良好可伸缩性的可能性,而不需要部署昂贵的基础设施,如内容交付网络(cdn)。我们认为,通过鼓励教师和学习者之间的互动,实时课程流可以在电子学习系统中开辟新的有趣的机会。在交互式电子学习场景中,延迟要求非常严格,在现实世界中的事件和接收到的音频/视频之间的播放延迟不应超过几秒钟。只有很短的延迟才能让学生在课堂上提问。与此同时,播放连续性也是一个关键方面,因为流再现中的漏洞可能严重影响对讲座的理解。在本文中,我们比较了一些试图克服传统的基于网格的P2P系统的局限性的解决方案,这些系统通常受到长时间和不可预测的延迟的影响。最后,我们试图概括出分析的解决方案中哪一个看起来最适合满足电子学习的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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