Determining Movement of a 2-DOF Motion Chair using Optical Flow for Realistic Roller Coaster Ride using 360° Video

Erwin Paolo B. Bambalan, Christian Mari C. Britanico, Erwin Lloyd T. Francisco, Arvin Christian A. Riano, R. Tolentino
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引用次数: 1

Abstract

Virtually created roller coaster rides are computer generated scenario that mimic real life roller coasters. But most virtual roller coaster rides are dependent on artificially made environments that seem fake and are not at all realistic. This study focuses on the use of motion chair, 360° roller coaster videos, and the use of optical flow to create a roller coaster system that is more realistic. Using optical flow to determine movements in the 360° video that is sent to the created motion chair, while the video is played on the connected android phone for viewing of the video. The solution proved that acquiring 3D movements of roller coaster in 360° video is possible through the proposed method by the researchers but provides the problem of level of accuracy of movements. It was also proven that the created motion chair can execute the calculated movements of the program. Finally, the realism of the created system is evaluated by respondents that have previously experienced riding rollercoaster.
使用360°视频的光流确定2-DOF运动椅的运动
虚拟创造的过山车是计算机模拟现实生活中的过山车的场景。但大多数虚拟过山车都依赖于人工制造的环境,这些环境看起来很假,一点也不真实。本研究的重点是利用运动椅、360°过山车视频,并利用光流来创建一个更逼真的过山车系统。利用光流确定360°视频中的运动,并将视频发送到所创建的运动椅上,同时在连接的android手机上播放视频以供观看。该解决方案证明,通过研究人员提出的方法可以在360°视频中获取过山车的三维运动,但存在运动精度水平的问题。实验还证明,所创建的运动椅能够执行程序所计算的运动。最后,所创建的系统的现实性是由以前坐过过山车的受访者评估的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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