The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game

A. Basori, D. Daman, A. Bade, M. S. Sunar, N. Saari
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引用次数: 29

Abstract

Interactivity and immersiveness are important keys on exploration virtual reality game. Numerous researchers concentrate to augment visual acuity in order to get sensible visualization and animation. In addition, acoustic has also became other aspects to enhance immersiveness of virtual reality game. Recently, there is an issue involving haptic as part of stimulating interactivity between virtual characters and players in order to obtain more attention from players. This paper presents the feasibility of how human haptic emotion being applied in virtual reality game. The idea is that through a haptic device the human emotion is sent to the game engine in order to gain more interactivity and immersiveness. The role of the device is to act as a bridge to deliver emotion sense from virtual character interaction into players from the sense of touch side. We classify each emotion into several different magnitude frequencies that are generated from the haptic devices. The intention of the classification is to tell players about the virtual character emotion during the playing period. This approach will be of great benefit in making virtual reality game more lively and impressive.
人类触觉情感作为增强虚拟现实游戏交互性和沉浸感的特征的可行性
互动性和沉浸性是探索型虚拟现实游戏的关键。许多研究者致力于提高视觉敏锐度,以获得合理的视觉效果和动画效果。此外,声学也成为增强虚拟现实游戏沉浸感的其他方面。最近,为了获得更多玩家的关注,有些游戏将触觉作为刺激虚拟角色与玩家之间互动的一部分。本文阐述了人类触觉情感在虚拟现实游戏中应用的可行性。其理念是通过触觉设备将人类情感传送到游戏引擎中,从而获得更多交互性和沉浸感。该设备的作用是充当桥梁,将虚拟角色互动的情感传递给玩家的触觉。我们将每一种情绪分为几个不同的频率,这些频率都是由触觉设备产生的。分类的目的是告诉玩家在游戏期间虚拟角色的情绪。这种方法将对虚拟现实游戏的生动和令人印象深刻有很大的帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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