BacPack: Exploring the Role of Tangibles in a Museum Exhibit for Bio-Design

A. Loparev, Lauren Westendorf, Margaret Flemings, Jennifer Cho, R. Littrell, Anja Scholze, Orit Shaer
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引用次数: 42

Abstract

We present BacPack, a tangible museum exhibit for exploring bio-design. BacPack utilizes tangible tokens on a large multitouch table display to allow visitors the opportunity to participate in a playful bio-design activity-engineering bacteria for sustaining life on Mars. To understand the role of tangible tokens in facilitating engagement and learning with the exhibit, we developed and evaluated two versions of BacPack: one with tangible tokens and one that consists of only multitouch interaction. Results from an evaluation in the Tech Museum of Innovation indicate that tangible tokens provide additional opportunities for collaborative problem solving and impact learning through support for tinkering and experimentation. We discuss design considerations for exhibits that facilitate creative engagement and exploration with biology.
背包:探索有形物品在生物设计博物馆展览中的作用
我们展示了背包,一个探索生物设计的有形博物馆展品。backpack在一个大型多点触控表显示器上使用有形的代币,让游客有机会参与一个有趣的生物设计活动——设计细菌以维持火星上的生命。为了理解有形代币在促进参与和学习展览中的作用,我们开发并评估了两个版本的backpack:一个带有有形代币,另一个只包含多点触控互动。科技创新博物馆的一项评估结果表明,有形代币通过支持修补和实验,为协作解决问题和影响学习提供了额外的机会。我们讨论了展品的设计考虑,促进创造性的参与和探索与生物学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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