Development of a computer system to support knowledge acquisition of basic logical forms using fairy tale "Alice in Wonderland"

Mihaljevic Spanjic, A. Jakupović, M. Tomic
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Abstract

The knowledge acquisition of basic logical forms (term, statement, conclusion, and proof) is a prerequisite of the acquisition of any other knowledge and skills. Therefore, the knowledge acquisition of basic logical forms needs to be addressed in the earlier stages of education. In order to support the acquisition of knowledge and skills in the domain of logical forms, the authors of this paper propose the development of a computer based system for the presentation of thematic information, tasks and games based on the parts of "Alice in Wonderland" - fairy tale recognizable and popular due to Carroll's game with the basic forms of logical thoughts. The computer system would allow children and adults to gain the subject knowledge. A paper describes two initial phases of the aforementioned system - analysis and design. Analysis specifies in detail the basic system requirements, expressed in terms of learning outcomes. Design specifies in detail thematic information, tasks and games which will try to ensure achievement of learning outcomes specified in the analysis phase. The focus of design is in the use of a fairy tale Alice in Wonderland, and in the development of a computer based system.
开发一套电脑系统,以支援利用童话故事“爱丽丝梦游仙境”获取基本逻辑形式的知识
获得基本逻辑形式(术语、陈述、结论和证明)的知识是获得任何其他知识和技能的先决条件。因此,基本逻辑形式的知识获取需要在教育的早期阶段加以解决。为了支持在逻辑形式领域的知识和技能的获取,本文的作者提出了一个基于计算机的系统,用于基于“爱丽丝梦游仙境”部分的主题信息,任务和游戏的呈现。“爱丽丝梦游仙境”是一个童话故事,因卡罗尔的游戏而广为人知,具有基本的逻辑思维形式。计算机系统将允许儿童和成人获得学科知识。本文描述了上述系统的两个初始阶段——分析和设计。分析详细说明了系统的基本要求,以学习成果的形式表达。设计详细规定了主题信息、任务和游戏,这些将努力确保实现分析阶段指定的学习成果。设计的重点是利用童话故事《爱丽丝梦游仙境》,并开发了一个基于计算机的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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