Multi-User Virtual Environments for Physical Education and Sport Training

P. Soltani, J. Vilas-Boas
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引用次数: 2

Abstract

For effective learning and training, virtual environments may provide lifelike opportunities, and researchers are actively investigating their potential for educational purposes. Minimal research attention has been paid to the integration of multi-user virtual environments (MUVE) technology for teaching and practicing real sports. In this chapter, the authors reviewed the justifications, possibilities, challenges, and future directions of using MUVE systems. The authors addressed issues such as informal learning, design, engagement, collaboration, learning style, learning evaluation, motivation, and gender, followed by the identification of required elements for successful implementations. In the second part, the authors talked about exergames, the necessity of evaluation, and examples on exploring the behavior of players during playing. Finally, insights on the application of sports exergames in teaching, practicing, and encouraging real sports were discussed.
体育教育和运动训练的多用户虚拟环境
为了有效地学习和培训,虚拟环境可以提供逼真的机会,研究人员正在积极调查它们在教育目的方面的潜力。将多用户虚拟环境(MUVE)技术应用于真实体育教学和实践的研究很少。在本章中,作者回顾了使用MUVE系统的理由、可能性、挑战和未来方向。作者讨论了诸如非正式学习、设计、参与、协作、学习风格、学习评估、动机和性别等问题,随后确定了成功实现所需的要素。在第二部分中,作者讨论了游戏,评估的必要性,以及探索玩家在游戏过程中的行为的例子。最后,讨论了体育游戏在教学、实践和鼓励真实体育中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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