Geometric modelling and display primitives towards specialised hardware

A. L. Thomas
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引用次数: 14

Abstract

Work over the last ten years developing a simple geometric modelling scheme has led to the design of a high speed display processor capable of generating real time moving displays directly from a three dimensional model. The geometric model consists of a graph-matrix boundary representation linked to a boolean expression volume overlap representation. The architecture of the display processor is particularly suitable for implementation as a pipeline of VLSI components, and current work is exploring this possibility. A divide and conquer, quad tree algorithm applied to the boolean expression model allows the system to make use of scene coherence, and used with the hardware will make it possible to handle scenes of high complexity.
面向专用硬件的几何建模和显示原语
在过去的十年中,人们开发了一种简单的几何建模方案,从而设计出了一种高速显示处理器,能够直接从三维模型生成实时移动显示。几何模型由图矩阵边界表示和布尔表达式体积重叠表示组成。显示处理器的架构特别适合作为超大规模集成电路组件的管道实现,目前的工作正在探索这种可能性。将分而治之的四叉树算法应用于布尔表达式模型,使系统能够利用场景一致性,并与硬件配合使用,使处理高复杂性场景成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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