Face It: 3D Facial Reconstruction from a Single 2D Image for Games and Simulations

J. S. Kirtzic, O. Daescu
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引用次数: 5

Abstract

An ongoing challenge with game and simulation design is immersion. Users want to feel as though the avatars that they see on screen are themselves and that the experiences of their avatars are their own. To that end, much work has been done in the area of 3D facial reconstruction for the purpose of inserting one's own likeness into a game or simulation. However, most existing methods require a minimum of two images and complex computations to produce the 3D head mesh. In this paper we propose a simple method for 3D facial reconstruction that renders the face mesh as a terrain using a single input image and minimal computation. This results in a fast and lightweight facial reconstruction that is highly portable and has a wide variety of applications.
面对它:3D面部重建从一个单一的2D图像的游戏和模拟
游戏和模拟设计的一个持续挑战是沉浸感。用户想要感觉到他们在屏幕上看到的化身就是他们自己,他们的化身的体验是他们自己的。为此,在3D面部重建领域已经做了很多工作,目的是将自己的肖像插入游戏或模拟中。然而,大多数现有的方法需要最少两张图像和复杂的计算来产生三维头部网格。在本文中,我们提出了一种简单的3D面部重建方法,该方法使用单个输入图像和最小的计算量将面部网格渲染为地形。这导致了一个快速和轻量级的面部重建,是高度便携的,有各种各样的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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