A HW/SW co-design environment for multi-media equipments development using inverse problem

F. Suzuki, H. Koizumi, M. Hiramine, K. Yamamoto, H. Yasuura, K. Okino
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引用次数: 1

Abstract

Multimedia equipment development must provide functions that are adjusted to human sensibilities. Realization of such functions depends on how the three transfer levels of perception, recognition and susceptibility are handled. In this paper, we deal with perception by employing an inverse problem to characterize the system and correctly reproduce signals. To accommodate recognition and susceptibility, we propose an optimization method in which results are compared repeatedly with a model of human recognition characteristics. With respect to system response, numerical models, filter design, playback, evaluation, cost and performance estimates when implemented as semiconductor circuits, and generation of a netlist for semiconductor production, we propose an environment for hardware/software (HW/SW) co-design and development based on four steps which make possible comprehensive, systematic development and design, from the conceptual stage through to production. A procedure for solving the inverse problem is incorporated in the four areas of this environment, which are interconnected and efficiently linked to the development process, so that the overall development cycle can be shortened. This proposal was applied to the development of a television receiver and audio circuitry, and its effectiveness was confirmed.
基于逆问题的多媒体设备软硬件协同设计环境
多媒体设备的开发必须提供适应人类感知的功能。这些功能的实现取决于如何处理感知、识别和敏感性这三个传递层次。在本文中,我们通过采用逆问题来表征系统并正确再现信号来处理感知。为了适应识别和敏感性,我们提出了一种优化方法,该方法将结果与人类识别特征模型进行反复比较。关于系统响应、数值模型、滤波器设计、重放、评估、半导体电路实现时的成本和性能估计,以及半导体生产网表的生成,我们提出了一个基于四个步骤的硬件/软件(HW/SW)协同设计和开发环境,使从概念阶段到生产的全面、系统的开发和设计成为可能。解决逆问题的程序被纳入到该环境的四个领域中,这四个领域相互关联并有效地与开发过程联系在一起,因此可以缩短整个开发周期。将该方案应用于电视接收机和音频电路的研制,验证了其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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