AR/VR Strategy Considerations for Academic Computing Services

Owen G. McGrath
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引用次数: 1

Abstract

As higher education institutions take up augmented and virtual reality (AR/VR) tools and applications, important choices and challenges arise in deciding how to approach the planning and design of infrastructure, spaces, and the services to be offered. The observations in this paper are based upon early experiences of growing AR/VR spaces and support in one university setting. The emerging services, space designs, and choice of technology and training offered are informed both by consideration of the varied AR/VR environments being explored in the curriculum as well as a general interest in supporting AR/VR use by individuals and groups in non-curricular settings. The goals of this paper include: 1) briefly surveying commonalities and differences of AR and VR as they're being applied to teaching and learning; 2) considering service design approaches and decision points around AR/VR technologies; 3) and noting challenges for developing sustainable approaches to AR/VR support.
学术计算服务的AR/VR策略考虑
随着高等教育机构采用增强现实和虚拟现实(AR/VR)工具和应用,在决定如何处理基础设施、空间和服务的规划和设计方面出现了重要的选择和挑战。本文的观察结果是基于在一所大学环境中不断发展的AR/VR空间和支持的早期经验。新兴的服务、空间设计、技术选择和提供的培训都是考虑到课程中探索的各种AR/VR环境,以及支持个人和团体在非课程环境中使用AR/VR的普遍兴趣。本文的研究目标包括:1)简要介绍AR和VR在教学中应用的共性和差异;2)考虑围绕AR/VR技术的服务设计方法和决策点;3)并注意到开发可持续的AR/VR支持方法所面临的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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