{"title":"Pengembangan Desain Pembelajaran Matematika Berbantuan Aplikasi GeoEnzo untuk Menumbuhkan Kemampuan Metakognitif Siswa SMK Mega Link Majene","authors":"S. Syamsuddin, Herlina Ahmad","doi":"10.35329/FKIP.V17I2.2683","DOIUrl":null,"url":null,"abstract":"Covid-19 is affecting the world of education. Teachers are intended to change the paradigm of teaching methods, teachers face digital habits. The application of learning applications is an option in instilling mathematical concepts. The application of learning mathematics is one of the media that can be used by teachers in growing students' metacognitive abilities in understanding and solving mathematical problems. This type of research is a design research using the Plomp model with five stages, including: (1) initial assessment stage (2) design stage, (3) realization/construction stage, (4) test, evaluation and revision stage, and (5) stage implementation. This study aims to design three-dimensional learning assisted by the GeoEnzo application to foster students' metacognitive abilities in understanding and solving mathematical problems, especially three-dimensional material. The subjects of this study were students of class XII SMK Mega Link Majene which opened 40 people. This research resulted in: (1) the development of mathematical learning tools, especially on three-dimensional material that was valid, practical, and effective; (2) student activity observation sheets and teacher implementation; (3) student response questionnaires; and (4) learning outcomes test. The results of the research on the development of the GeoEnzo-assisted mathematics learning design are valid, practical, and effective for improving the metacognitive abilities of the students of SMK Mega Link Majene. ","PeriodicalId":202611,"journal":{"name":"Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35329/FKIP.V17I2.2683","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Covid-19 is affecting the world of education. Teachers are intended to change the paradigm of teaching methods, teachers face digital habits. The application of learning applications is an option in instilling mathematical concepts. The application of learning mathematics is one of the media that can be used by teachers in growing students' metacognitive abilities in understanding and solving mathematical problems. This type of research is a design research using the Plomp model with five stages, including: (1) initial assessment stage (2) design stage, (3) realization/construction stage, (4) test, evaluation and revision stage, and (5) stage implementation. This study aims to design three-dimensional learning assisted by the GeoEnzo application to foster students' metacognitive abilities in understanding and solving mathematical problems, especially three-dimensional material. The subjects of this study were students of class XII SMK Mega Link Majene which opened 40 people. This research resulted in: (1) the development of mathematical learning tools, especially on three-dimensional material that was valid, practical, and effective; (2) student activity observation sheets and teacher implementation; (3) student response questionnaires; and (4) learning outcomes test. The results of the research on the development of the GeoEnzo-assisted mathematics learning design are valid, practical, and effective for improving the metacognitive abilities of the students of SMK Mega Link Majene.
2019冠状病毒病正在影响教育界。教师要改变教学方法范式,教师要面对数字化习惯。学习应用程序的应用是灌输数学概念的一个选择。数学学习的应用是教师培养学生理解和解决数学问题的元认知能力的媒介之一。这类研究是一种采用Plomp模型的设计研究,分为五个阶段,包括:(1)初始评估阶段;(2)设计阶段;(3)实现/构建阶段;(4)测试、评估和修订阶段;(5)实施阶段。本研究旨在通过GeoEnzo应用程序设计三维学习,培养学生理解和解决数学问题,特别是三维材料的元认知能力。本研究以SMK Mega Link Majene 12班40人为研究对象。这项研究的结果是:(1)开发了数学学习工具,特别是有效、实用和有效的三维材料;(2)学生活动观察表及教师实施;(3)学生回答问卷;(4)学习成果测试。开发geoenzo辅助数学学习设计的研究结果对提高SMK Mega Link Majene学生的元认知能力是有效、实用和有效的。