Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control

Andreea Stef, Kaveen Perera, Hubert P. H. Shum, Edmond S. L. Ho
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引用次数: 6

Abstract

Given the complexity of human facial anatomy, animating facial expressions and lip movements for speech is a very time-consuming and tedious task. In this paper, a new text-to-animation framework for facial animation synthesis is proposed. The core idea is to improve the expressiveness of lip-sync animation by incorporating facial expressions in 3D animated characters. This idea is realized as a plug-in in Autodesk Maya, one of the most popular animation platforms in the industry, such that professional animators can effectively apply the method in their existing work. We evaluate the proposed system by conducting two sets of surveys, in which both novice and experienced users participate in the user study to provide feedback and evaluations from different perspectives. The results of the survey highlight the effectiveness of creating realistic facial animations with the use of emotion expressions. Video demos of the synthesized animations are available online at https://git.io/fx5U3
基于情感控制的文本到ipa翻译合成表情和语音动画
考虑到人类面部解剖结构的复杂性,将面部表情和嘴唇运动动画化是一项非常耗时和繁琐的任务。本文提出了一种新的文本到动画的人脸动画合成框架。核心理念是提高对口型动画的表现力将3 d动画角色的面部表情。这个想法在Autodesk Maya(业内最流行的动画平台之一)中以插件的形式实现,这样专业的动画师就可以在他们现有的工作中有效地应用该方法。我们通过进行两组调查来评估拟议的系统,其中新手和有经验的用户都参与用户研究,从不同的角度提供反馈和评估。调查结果强调了使用情感表达创造逼真的面部动画的有效性。合成动画的视频演示可以在https://git.io/fx5U3上获得
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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