PERMAINAN ULAR TANGGA DAN KARTU PINTAR PADA MATERI BANGUN DATAR

Rora Rizky Wandini, Maya Rani Sinaga
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引用次数: 2

Abstract

Playing is near the world of children. The development of the times, science and technology make the purpose of playing not only for mere pleasure, but also need to be inserted educative values in it. The snake ladder game is a game that is liked by elementary school students. Learning mathematics with a snake ladder game media can motivate students to continue learning to develop their abilities by actively involving students in learning. The game of snakes and ladders combined with smart cards can help the students' mathematical learning process to build up flat material. Learning by playing can provide opportunities for students to explore, discover themselves, practice and get a variety of concepts and innumerable understandings and this is where the learning process takes place The teacher is not only limited to transferring knowledge but also guiding students to be skilled in finding concepts of knowledge with experience itself through an inspirational and pleasant learning atmosphere. Thus mathematics subjects which are one of the important sciences that are learned for elementary school students, because they are always used in solving problems in everyday life into pleasant subjects.
蛇、梯子和平板电脑上的智能卡
玩耍是孩子们的世界。时代的发展、科学技术的发展使得玩耍的目的不仅仅是为了单纯的娱乐,还需要在其中插入教育价值。蛇梯游戏是小学生喜欢的游戏。利用蛇梯游戏媒介学习数学,通过学生的积极参与,激发学生继续学习,发展自己的能力。蛇梯游戏结合智能卡可以帮助学生在数学学习过程中建立平面材料。在游戏中学习,可以为学生提供探索、发现、实践的机会,获得各种概念和无数的理解,这就是学习的过程。教师不仅限于传授知识,而且通过一种鼓舞人心、愉快的学习氛围,引导学生熟练地用经验本身去寻找知识概念。因此,数学科目是小学学生学习的重要科学之一,因为它们总是被用来解决日常生活中的问题,变成愉快的科目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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