Pilot study on effectiveness of a virtual game training on executive functions

I. A. C. Giglioli, Sara Mussoni, P. Cipresso, J. Marín-Morales, G. Riva, M. Alcañiz
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引用次数: 1

Abstract

Attention, control inhibition, and visual-spatial working memory represent the three basic sets of cognitive processes involving on executive functions (EF). Basic EF are relevant abilities in daily life that allow to control and monitor adapted behaviors in order to achieve specific goals. In the educational field, EF are related to academic achievement, social functioning, as well as the inhibition of maladaptive behaviors. Their impairment often leads to an incapacity to perform multiple and simultaneous mental activities, as well as to plan and monitor learning. The main aim of cognitive neuropsychology intervention is to identify effective methods that allow transferring trained strategies and abilities to daily life. Accordingly, virtual reality games (VRG) are showing ecological validity effectiveness in EF training. In this framework, the aim of this study was to examine the effectiveness of a VRG cooking-based for improving basic EF processing. 31 healthy subjects (M=24.3; SD=2.51) participated to 3 training sessions of 25 minutes each. Each session involved 6 VRG characterized by different levels of difficulties. Three traditional measures were administered to participants pre- and post-VRG: The Corsi test for assessing visual-spatial working memory, the Dual-task, and the Flanker task for attention and inhibition control respectively. The results reported a significant improvement of the three EF abilities after training, showing the potential effectiveness of a VRG along with the traditional measures. Future studies on students with learning disabilities are needed to compare performance and effectiveness.
虚拟游戏执行功能训练有效性的初步研究
注意、控制抑制和视觉空间工作记忆是涉及执行功能的三组基本认知过程。基本EF是日常生活中的相关能力,它允许控制和监视适应的行为,以实现特定的目标。在教育领域,EF与学业成就、社会功能以及对适应不良行为的抑制有关。他们的损伤常常导致无法同时进行多种智力活动,也无法计划和监督学习。认知神经心理学干预的主要目的是确定有效的方法,使训练策略和能力转移到日常生活中。因此,虚拟现实游戏(VRG)在EF培训中显示出生态效度。在此框架下,本研究的目的是检验基于VRG烹饪的改善基本EF处理的有效性。健康受试者31例(M=24.3;SD=2.51)参加3次训练,每次25分钟。每一阶段包括6个不同难度的VRG。在vrg前和vrg后分别采用Corsi测试评估视觉空间工作记忆、Dual-task和Flanker任务评估注意力和抑制控制。结果显示,训练后三种EF能力显著提高,显示了VRG与传统方法的潜在有效性。未来的研究需要对学习障碍学生的表现和效果进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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