A Framework for Computing Education: Hybrid Interaction System: The need for a bigger picture in computing education

Carsten Schulte, Lea Budde
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引用次数: 17

Abstract

This theory and philosophy paper deals with the question how computing education can be framed. Against the background of the explosion in the field of computer science, the question arises as to what should be taught - and this answer is ultimately related to the normative questions as to why should be taught. The framework presented in the paper is intended to discuss this question from the perspective of educational theory. Our approach does not start by trying to capture "the nature of the discipline" as is usually done, but by asking what we need for "educating the nation's young". This does not mean that educational considerations should exclude the discipline, certainly it is still the primary reference, but not the only one. In our framework, education is understood as transformation of self-perception and world-perception. Based on this understanding of education, more precisely Bildung, we approach the question of what is a useful general educational perspective about computing, and what and above all why it should be taught in schools. Our answer is a didactic model that pursues the central idea of a reciprocal interaction between a human and a digital artefact.
计算机教育的框架:混合交互系统:计算机教育需要更大的图景
这篇理论和哲学论文讨论了如何构建计算机教育的问题。在计算机科学领域爆炸式发展的背景下,出现了应该教什么的问题——这个答案最终与为什么应该教的规范性问题有关。本文提出的框架旨在从教育理论的角度来探讨这一问题。我们的方法不是像通常那样,从试图捕捉“学科的本质”开始,而是从询问我们需要什么来“教育国家的年轻人”开始。这并不意味着教育方面的考虑应该排除这门学科,当然它仍然是主要的参考,但不是唯一的参考。在我们的框架中,教育被理解为自我感知和世界感知的转变。基于对教育的理解,更准确地说,是对教育的理解,我们探讨了这样一个问题:什么是有用的关于计算机的一般教育视角,以及学校应该教什么,最重要的是为什么要教。我们的答案是一个教学模型,它追求人类和数字人工制品之间相互作用的中心思想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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