An object-oriented design process for system-on-chip using UML

T. Nakata, Akio Matsuda, M. Shoji, S. Kuwamura, Qiang Zhu
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引用次数: 46

Abstract

The object-oriented design process has been a hot topic in software development since it will improve product quality and productivity significantly, which is also a major issue in system-on-chip design. In this paper, a design process is proposed for hardware-software heterogeneous systems by reinforcing parallelism, structure, and timing. The management of design abstraction is also introduced for refinement of hardware. UML is used as a modeling language, and the reinforcement above is gracefully integrated into UML by its extensibility mechanism. An example of architecture exploration and performance analysis is illustrated through the application of the process to an image decoding design.
基于UML的片上系统的面向对象设计过程
面向对象的设计过程是软件开发中的一个热门话题,因为它可以显著地提高产品的质量和生产率,这也是片上系统设计中的一个主要问题。本文提出了一种基于并行性、结构性和时序性的软硬件异构系统设计方法。同时引入了设计抽象的管理,以实现硬件的精细化。UML被用作建模语言,并且上面的强化通过其可扩展性机制优雅地集成到UML中。通过将该过程应用于图像解码设计,举例说明了架构探索和性能分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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