Nonlinear Pedagogy Game Instruction

S. Nathan
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引用次数: 1

Abstract

Pedagogical game-based instructions such as Teaching Games for Understanding (TGfU) and constraint-led (CLT) theory from ecological perspective of motor learning seems to attract significant attentions among TGfU and motor learning researchers, educationist and physical education theory generator. Even though TGfU as game-based tactical approach through its pedagogical principles representation and exaggeration considered as a Nonlinear Pedagogy (NP) approach but in essence TGfU is a student-centered tactical approach of learning games. Whereas NP proposed by motor learning exponent’s dwells around student centered skill learning approaches. However, by merging these two approaches of TGfU a tactical centered model and CLT a technical student-centered approach under the roof of holistic NP at early research stage in Malaysian PE game curriculum. Some preliminary findings indicated supremacy NP compared to Linear pedagogy (LP) in terms of tactical decision making when to apply of long and short shot, recovery to base, drop shot and smash in badminton doubles game play performance. As conclusion, implementing NP in Malaysian school would further strengthen tacticaltechnical/skill approach and suits teachers and weaker player as teachers can adjust the tasks accordingly to the situated learning environments.
非线性教学法游戏教学
运动学习生态学视角下的教学游戏指导,如教学理解游戏(TGfU)和约束引导(CLT)理论,受到了运动学习研究者、教育家和体育理论制定者的广泛关注。尽管TGfU是基于游戏的战术方法,通过其教学原则,表征和夸张被认为是一种非线性教学法(NP)方法,但本质上TGfU是一种以学生为中心的学习游戏的战术方法。而运动学习指数提出的NP则围绕着以学生为中心的技能学习方法。然而,在马来西亚体育游戏课程的早期研究阶段,通过整合TGfU(战术中心模式)和CLT(技术学生中心模式)这两种方法,在整体NP的框架下,对马来西亚体育游戏课程进行了研究。初步研究结果表明,在羽毛球双打比赛中运用长短球、回垒、吊球和扣球的战术决策方面,NP教学法优于线性教学法。综上所述,在马来西亚学校实施NP将进一步加强战术技术/技能方法,适合教师和较弱的参与者,因为教师可以根据所处的学习环境相应地调整任务。
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